A clearer plan.
A better next game.

Your League of Legends learning loop. Prepare with a GamePlan, stay grounded in the facts, and review what matters after the match.

Explore the prototype Built for Windows · Working MVP
  1. 1
    PREPAREDraft + GamePlan
  2. 2
    PLAYFactual live companion
  3. 3
    REFLECTPost-game review

ONE CONTINUOUS LEARNING LOOP

From first pick to next queue.

01

Before the match

Build a focused GamePlan.
Go in with clearer intent.

02

During the match

Stay grounded in the facts.
Keep the decisions in your hands.

03

After the match

Review what matters.
Turn games into practice.

INSIDE THE MVP

The plan, in practice.

A Windows prototype connecting preparation, factual live data and post-game review.

Actual Mimir Rift Draft panel in Portuguese, showing synthetic team picks with Briar selected as jungle.
MVP interface captured locally with demonstration data. Original interface language: Portuguese. View full size

01 / BEFORE THE MATCH

Draft Intelligence

Your champion, role, visible picks and bans in one place. Read-only Champion Select context, with hidden information kept hidden.

Available in the MVP

Actual Pregame Intelligence panel with seeded composition profiles, a Briar skill plan, power windows and build and rune fields marked dataset pending.
MVP interface captured locally with demonstration data. Original interface language: Portuguese. View full size

02 / PREPARE WITH CONTEXT

Pregame GamePlan

Carry your preparation from Champion Select into the match: composition context, supported skill plans, power windows and role-specific considerations.

Available in the MVP · seeded rules

Actual Jungle Runtime panel showing farm, reset, gank, invade and objective alternatives and an explicit camp telemetry unavailable message.
MVP interface captured locally with demonstration data. Original interface language: Portuguese. View full size

03 / PLAN YOUR OPENING

Jungle Planner

Compare opening routes and conditional options around farming, resets, ganks, invades and objectives. Keep the final decision in your hands.

Available in the MVP · sensor-dependent timers

Actual MVP Live panel showing demonstration values for Briar, game time, level, gold, KDA and creep score.
MVP interface captured locally with demonstration data. Original interface language: Portuguese. View full size

04 / STAY GROUNDED IN THE FACTS

Factual live overlay

A lightweight view of your own champion, level, game time, gold, K/D/A and CS. Information for awareness, with gameplay remaining under your control.

Basic overlay available in the MVP

Actual Portuguese Post-game Coach panel showing a mode-aware match summary and a rule-based unspent-gold review from demonstration data.
MVP interface captured locally with demonstration data. Original interface language: Portuguese. View full size

05 / REFLECT AND IMPROVE

Post-game Coach

Review a locally recorded match summary and mode-aware observations. Start with a concrete moment to reflect on before your next game.

Basic review available · deeper coaching planned

Know what is ready.
Know what is next.

An early working prototype, with an honest view of what is still in development. Expand a feature for details.

01

Draft Intelligence

Visible picks, role and draft context.Working MVP

The Windows prototype reads Champion Select through the local League Client API. It shows assigned role, champion selections, visible team composition, bans and the selection timer. The MVP does not auto-pick, auto-ban or reveal deliberately hidden players.

What’s next. Broader champion coverage and richer preparation are planned. Current composition profiles use explicit seeded rules, not statistical win-rate predictions.

02

Pregame GamePlan

A persistent plan with clear coverage.Working MVP

A persistent GamePlan keeps pre-match context through loading and into play. Partial plans are enriched when the game client makes more information available. Champion coverage is shown explicitly; unsupported information stays unknown.

What’s next. Data-driven rune options and build branches are planned, pending a validated data pipeline. The MVP visibly marks these fields as dataset pending.

03

Jungle Planner

Opening routes and conditional choices.Working MVP

The planner includes opening routes, power windows and multiple branches with reasons and conditions. The runtime uses known player facts such as level, inventory and unspent gold. It labels camp information as exact, estimated or unavailable.

What’s next. Exact camp timers require a supported source and an observed event. The standalone Live Client feed does not provide individual basic-camp deaths. The sensor bridge has been exercised with simulated data; production Overwolf integration and distribution remain pending.

04

Factual live overlay

Your own facts, at a glance.Basic MVP

The desktop prototype reads the local Live Client Data API and includes a small factual overlay. Pre-game planning and your own performance data form the basis of the live experience. The image shows the MVP’s Live panel; the current overlay uses a smaller layout.

What’s next. A modular native in-game overlay is planned. Hidden enemy information, enemy ability or summoner-spell cooldown tracking, automated gameplay and single-action commands are outside the intended product scope.

05

Post-game Coach

Mode-aware summaries and observations.Basic MVP

The current coach provides rule-based findings from local match snapshots. It applies different rules for Summoner’s Rift, ARAM and other modes, rather than imposing the same targets on every role or queue.

What’s next. A detailed decision timeline, richer alternative-choice analysis, personalized goals and long-term AI coaching are planned. Account-V1 and Match-V5 integration for opt-in identity and the player’s own history depends on Riot approval and implementation.

Public download is not available yet. Riot review, production API access and Overwolf integration are pending. This website presents the prototype and its development direction.

BUILT AROUND PLAYER AGENCY

Your decisions.
Your game.

Preparation before the match. Factual information during play. Reflection after it.

Designed to support learning without hidden information, automated gameplay or commands that replace your judgement.

  • Only visible or already-known game information.
  • No de-anonymizing deliberately hidden players.
  • No tracking enemy ability, ultimate or summoner-spell cooldowns.
  • Multiple options with context. The player chooses.

Independent project. No Riot endorsement or approval is claimed. Features remain subject to the Riot developer policies and League of Legends policies.

CONTACT

Let’s talk about Mimir Rift.

Product questions, review enquiries or privacy requests.

Email the developer mimirrift.app@outlook.com

Project contact: Mimir Rift developer